AI learns to perform Minesweeper making use of Machine Learning

My implementation of machine learning for minesweeper solver Modified Q-Understanding implementation from this write-up (http://cs229.stanford.edu/proj2015/372_report.pdf) The long run reward part of the equation is dismissed as I am not interested in conclusion game, but relatively in rapid reward for current state. Built in Unity 2018.2 I save states in scriptable item, any time I tried […]